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See:
Description
| Interface Summary | |
|---|---|
| CodexNode | |
| CodexNodeView | A more general concept for CodexResourceModel. |
| CodexSectionListener | |
| CodexUndoListener | CodexUndoListeners listen for individual undoable actions. |
| ResourceFactory | |
| Class Summary | |
|---|---|
| Codex | A codex is an object-oriented, version-controlled database with rich metadata. |
| CodexArchive | |
| CodexEdit | An undoable edit to something in the system. |
| CodexEditManager | Controls the undo stack. |
| CodexLib | |
| CodexLocation | CRL, ha ha ha. |
| CodexResource | Editing |
| CodexResourceEdit | |
| CodexResourceModel | A model for editing CodexResources. |
| CodexSection | A subsection of a codex, occupying a branch in the tree structure similar to a directory in a filesystem. |
| CodexStructuralEdit | This tells the gui that the structure of the Codex has changed and to reload the relevent part of the gui. |
| CodexType | |
| CogResourceFactory | |
| ConfigLevel | |
| GraveyardEdit | |
| ImageResourceFactory | |
| TextResourceFactory | |
| Workspace | |
Codex, and its supporting framework, form a hierarchical, object-oriented database for data, configuration, and other resources. It is specifically designed to store Partner system configuration objects, Partner application data objects, scripts, and icons.
It is designed more along the lines of a document storage system than a traditional database. Its interface is filesystem-like. A schema provides metadata and organizational information.
At present, Codices can save and load Cog, BeanShellScript, and Image objects.
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